> For the complete documentation index, see [llms.txt](https://syndicate-of-vigilantes.gitbook.io/syndicate-of-vigilantes/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://syndicate-of-vigilantes.gitbook.io/syndicate-of-vigilantes/usdvigi-token/in-game-economy.md).

# In-Game Economy

**Node NFTs**\
Syndicate of Vigilantes Node NFTs - Country, State & Cities - have a limited supply. We intend to give NFT owners the option to either sell or rent a part of their node, by fractionalizing the NFT.

**In-game Items**\
In-game assets can be found as mission rewards as well as purchased from our marketplace from both players as from our periodical sales. Players are encouraged to burn NFTs representing in-game assets in order to generate ‘greater’ assets, clans can specifically benefit from putting clan members’ resources together. This incentivized burning mechanism ensures supply reduction.

We will balance the available marketplace supply according to the number of active players and total available supply.

**$VIGI Token**\
Syndicate of Vigilantes sale of NFTs/in-game assets, trading fees and other in-game transactions will fuel the Ecosystem Development Fund with $VIGI tokens that will be used for rewards, staking & liquidity incentives etc.

Our token economics may include burning of $VIGI tokens for the purpose of deflation, or additional reward emission, to ensure a healthy circulating supply supporting a smooth game experience for our players.

**Assets Sales**\
In-game assets will be regularly released into the game through sales or as in-game rewards. Considering the deflationary nature of our in-game assets - via the mechanisms described above - and therefore their rarity, we can assume the resell market prices of those assets to increase on a consistent basis.

**Marketplace**\
Our marketplace - the Black Market - will allow players to buy and sell the assets they earned in-game or previously bought via our periodic sales (new assets releases). Players can bid on items at the price of their liking, or buy them directly at the listed price. Our NFTs deflationary mechanics allow those in-game assets to be limited in supply.

<table><thead><tr><th width="136"></th><th width="177">What</th><th width="197">How &#x26; When</th><th width="165">Impact on Supply</th><th>Revenue</th></tr></thead><tbody><tr><td>Trading</td><td>- In-game assets<br><br>- Node-ownership NFTs</td><td>In-game assets and Node NFT’s can be traded on the Blackmarket, or on any secondary marketplace.</td><td>Token ⬇️<br>NFT -</td><td>10% fee</td></tr><tr><td>Purchase</td><td>- In-game assets<br><br>- Node-ownership NFTs</td><td>On the Black Market. Here new (limited supply) assets will be offered from time to time</td><td>Token ⬇️<br>NFT    ⬆️</td><td>100% of price</td></tr><tr><td>Constructing</td><td>- New in-game assets</td><td>When players use in-game assets together with $VIGI, they can construct a new in-game item, burning the ones needed to make them.</td><td>Token ⬇️<br>NFT    ⬇️</td><td>100% of price</td></tr><tr><td>In-game lootboxes</td><td>- In-game assets<br>- $VIGI</td><td>Some In-game crates are boobytraps and it takes your tokens, and or an in-game asset.</td><td>Token ⬇️<br>NFT    ⬇️</td><td>100% of price</td></tr><tr><td>PVP Missions</td><td>- In-game assets<br>- $VIGI</td><td>When players play against each other. They put their tokens at risk. (And use/burn while in-game assets when battling)</td><td>Token ⬇️<br>NFT    ⬇️</td><td>20% of Mission price pool</td></tr><tr><td>PveE missions</td><td>- In-game assets<br>- $VIGI</td><td>When a player goes on a PvE mission. He might get rewardedwith an in-game asset or$vigi tokens</td><td>Token ⬆️<br>NFT    ⬆️</td><td></td></tr></tbody></table>

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