# Node Sale

Syndicate of Vigilantes will lay a virtual grid over the entire world and each grid will have a size of 500x500 meters.

When a player creates an account, he has to choose a grid which he will call his home base. Multiple players can choose the same grid as their home base grid, even better; Clans can choose a grid as their home base too.

**The Grid**\
By creating the grid and making sure every player chooses their home base, we can establish the distance between the home base of the player and the location they finish a mission. Syndicate of Vigilantes will reward players multiplied by the distance factor; I.e the further a player is from its home base, the more they will be rewarded. But there's a catch: if another player eliminates you, your mission stakes are also multiplied by the same distance factor.

So, the further a player ventures from its home base, the bigger the target it becomes. High risk, high reward: we dare players to dominate the distance!

### Three NFT layers

**Three Layers**\
On top of the Syndicate of Vigilantes’ global Grid will be added 3 layers of Land/Nodes: Countries, States & Cities, all represented by NFTs. E.g: a node is composed of all the Grids on top of which it sits and its borders are determined by the real-world country’s borders.

**Piece of the action**\
Node-owners get a share of a total 10% fee over every reward that is distributed on their node. A distribution key will be used to determine the value of every transaction in one of the three layers.

The exact number of Country, State and City nodes are being determined as we’re working on the in-game rewards system and tokenomics. E.g. A mission is completed by a player in a certain grid: the player earns a reward.

10% of that reward will be granted as a fee to Node owners of that grid as follows: 0.5% goes to the Country owner, 3% goes to the State owner and 6.5% goes to the City owner.

Country node-owners do not automatically own any State or Cities, similar to the fact that State node-owners do not automatically own Cities nodes. Nodes are freely tradable within the in-game marketplace (the Black Market) and on open marketplaces like OpenSea.

This gives node owners a unique passive income by just holding their node. Owners can distribute their earnings to clans to incentivize them to choose their node as a ‘home-base’. Further details of all of the perks of being a node owner will be released as we move closer to the node sale date.

